Daniel Hooper

Video

I’ve been working on a way to make text editing on iPad better.

Tags: projects
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Codebook

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Codebook is an interactive programming environment I developed to make coding a little more fun by improving feedback and interactivity. I developed it in 24 hours for the HackU programming competition; it won first place. Codebook is an implementation of an idea from a fantastic talk by Bret Victor titled “Inventing on Principle”. Bret was kind enough to give CodeBook his blessing and let me post my implementation and it’s source.

You can play with Codebook, or check out its source on Github; please help make it better!

More after the Jump…

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Tags: Projects
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Animating Percepto with Blender

Wanted to talk a little about how I used Blender for Percepto, and how I overcame some of the problems I faced.

Last fall I took a rigging class at SCAD Atlanta and loved it. The one thing I didn’t love was Maya’s rigging tools. It took far too long to rig anything and it broke easily, forcing you to start over in some cases. I decided to see what Blender had to offer…

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Video

Percepto is a puzzle game for iOS. It was my pet project while I was studying Computer Science and Design at Georgia Tech from 2008-2012. Shortly after version 1.0 was released it was chosen as Apple’s iPhone Game of the Week. Almost a year later in March 2012, I released Percepto 2.0, which significantly improved the art, added IPad support and game center, among other features.

See it on the App Store

Tags: Projects